Interesting designs Steve with the mixture organic and inorganic building materials. However, you need to clarify the connections of muscle/tubing. Kinda looks stuck on at this point. Also, I can’t recognize which building is which. Like I told Lawrence and Nelson before, even though these are alien architecture, there still needs to have some recognizable features for the player to identify the building with without you having to label the drawing.
You need to put a sense of scale other than door size in your drawing. The door can be mistaken for a crawl space. In this particular design, you have an opening further above, which calls into question as to how the player is to reach that opening. External stairs? Or is it a balcony of some sort?
Be careful with the use of textures. It’s too obvious its photo in your pieces. The trick with using photo ref is integrating it with the overall picture, and not have it “stick out.”
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Interesting designs Steve with the mixture organic and inorganic building materials. However, you need to clarify the connections of muscle/tubing. Kinda looks stuck on at this point. Also, I can’t recognize which building is which. Like I told Lawrence and Nelson before, even though these are alien architecture, there still needs to have some recognizable features for the player to identify the building with without you having to label the drawing.
You need to put a sense of scale other than door size in your drawing. The door can be mistaken for a crawl space. In this particular design, you have an opening further above, which calls into question as to how the player is to reach that opening. External stairs? Or is it a balcony of some sort?
Be careful with the use of textures. It’s too obvious its photo in your pieces. The trick with using photo ref is integrating it with the overall picture, and not have it “stick out.”
-Nino
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