Sunday, February 25, 2007

Assignment 2

This is an image for a SOE character modeling test I'am going to do for this assignment. The character design is pretty close Nino's actual assignment, so I thought I would post to show everyone a good example of a character turn around as well as what I will be attempting to model for next class. Notice the poses with/without arm detached, for extra clarity.

Restrictions for the Modeling assignment:

  • Character polygon count: 3000-4000. + LOD ~1000 polygons.
  • UV texture map with zero visable seams.
  • 1024x1024 texture
Include a Log of working time estimates as well as a short description of working process.

Best Regards,

Claire Marshall
cmars_artist@yahoo.com
__________________________________

Nino's VisDev assignment part 2

1. Draw 5, 3/4 pose drawings of:
- Base model
- Hunter
- Rouge
- Mage
- Warrior

2. Choose 2 classes and draw turn arounds of the front, side and back of the character. One drawing should be male the other should be female.

3. Recycle your 3/4 of the remaining 2 classes for color studies.
Nino will be looking for how well you integrated the coloring of the characters so they look like they from the same culture but each class also has defining colors unique to its class. Choose a palette: complementary, spilt complement or analogus. Consider using variety of value and staturation. Bright colors have more visual weight and require less realistate for your visual attention, consider using neutral colors over most of you character.

2 comments:

Leo Braz said...

Well, you weren't there last week, Claire, so you probably din't know that Nino said he definitely didn't want to see a demon with two horns and red skin... so... umm... if you must use that model, rather than collaborating with your peers, then don't paint him red, I guess... and simplify the shapes if you plan on sticking to the poly limit of that SOE test.

Gary Goncalves said...

Thanks for posting all the info clair . you rock