Tuesday, April 17, 2007

ATTENTION CLASS: I would like everyone to post their final painting by FRIDAY night. I need to be able to work over it in class, in front of you. If you are running late, you can bring it in class they day of via USB or CD, or any other method of getting the file into my laptop.

Also, I need you guys to bring in copies of ALL your previous works (since the beginning of the semester). I will be meeting with each of you individually, and going over what you need to revise for the upcoming BFA gallery, and eventually your final portfolio.

Please help spread the word to your fellow classmates.

-Nino

Monday, April 16, 2007


Sin, your composition is better. You need to indicate texture and surface more, since this will be critical when you go to paint. What is that at the bottom of the picture. Is it wreckage or a fallen tree? Plus, indicate the plane’s condition further. It looks too clean and not enough damaged.
Also, what is your focal point??? Is it the plane or that neg. space in the center. The overall gesture of the ship, accompanied w/ the framing of the tree, and pointing of the tree bark at the bottom (if that’s what it is), points our eye to the neg. void in the middle. If that is not your intent, you need to move things around. If it is, you need to make sure that its intentional and that the surrounding elements complement it convincingly.
-Nino

Steve, your composition is stronger this time around. However, your forms still feel flat in certain areas. Be more careful, since this will greatly effect how you render them when you paint. If you have to, set up some simple objects around you to observe (example: a table in play for the rock cliff). Draw contour lines on the form if you have to.
Pay attention to perspective and form. Take a look at the star symbol on the warrior’s weapon. It should NOT be perfectly even and parallel to the camera like the way you’ve drawn it. Remember that it rest on a plain and has vanishing points.
Also clarify the things laying on the ground. Are they bodies? Plus your overall composition lacks any strong overlapping elements. This kills your illusion of depth. Try to find a way to remedy this. May the spider’s legs over lap more things?

-Nino

Lawrence, in regards to your perspective, you can move the central line of sight a bit more to the right so that the angles of the beams don’t mirror each other as much (see what I posted). Also, pose your characters in the foreground better. They need to read clearer. For example, take a look at the guy closest to the camera. Move his head out of his coat so that his profile reads better.
The ceiling feels flat because it needs texture. Add more info about the condition of the surface. Tell me more. Maybe there are things hanging from the seams.
The background area needs way more clarity. They’re way too ambiguous. Make sure the shapes read better.
In regards to your painting, be more careful with edges!!! Everything is too soft. Be more mindful of surface on the form and how it reacts to the light. For your color palette, stick with a complementary color scheme (for example, blues against orange.) This will add to he feeling of tension in the scene and reflect the mood.

-Nino

Lawrence: Mood Color Comps


Hey Nino,
here are my color comps.


Hi Nino, this is a follow-up of the crash scene for "Kins of Muroc". On the upper left are some ideations/ thumbnails of the scene. To the right is a rough line lay-in of the shot. Patina and storytelling details on the ship and enviroment will be considered, just a lay-in and follow-up of the piece for now. The foreground will be shaded in like the third thumbnail. Also in the shot, Petro Lash, the mage-like character, will be looking down and/or around in awe, he's the type that would say something like this:"...that was cool, lets do it again!", he will also be in amazment that they survived the crash and the beauty of the desert-like enviroment. In the future color-comp stage, I plan to experiment/ explore the different types of weather conditions and time-of-day. On the lower right of the page, That's a skecth of Katrina "the rogue/ theif", that's how she will end up like after the crash, she's annoyed by the crash and of how she landed. She's the one who was impatient with Petro's attempt with the inter-planetary space jump controls on the ship, so she kick the machine and cause the plane/ship to land where they are. Clock wise to the left is a line drawing of the ship minus the guns and options. Above it is the side silouhette drawing of the ship. Well I think that's it for now. I plan on posting the finished line drawing later today and if time permits, the value studies. Any comment and critiques would be great.
Thank you for your time,
Sin

Sunday, April 15, 2007

sorry for the misspellings in my last post, and I am not sure why it changed spacing half way through my comments. fet=get, and shaoe=shapes. sorry about that, I'll make sure to spell check my posts in the future.

~Steven